Or you could multiply each of the vertices in the node by the matrix to put it into a world coordinate, and then just ignore the matrix.
Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22335#22335 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

