Hi you all!

Since this is my first post here, let me thank Robert for the amazing work that 
you’ve been doing with OSG! :-)

I started working with OSG only about a month ago, for a project on my master 
thesis, so I’m still a rookie…
I wanted to build a scene graph 100% programmatically in order to use it in a 
CAVE Automatic Virtual Environment
I’m using CAVE H Spawner, which uses GTK Radiant 1.5 (built for the quake 
engine), therefore I need several formats of the same content: OSG, IVE, OBJ 
and 3DS.

After spending weeks doing it, I now need to convert my OSG to 3DS.
When I started a few weeks ago, I thought the 3DS plug-in worked both ways, but 
it doesn’t.
But know I learned that the new 2.9.6 version of OSG allows for writing 3DS 
from an OSG file, exactly what I need.

But then, my problems started…

1. BUILDING OSG 2.9.6, using Visual Studio 2008 SP1 and CMake 2.8
I don’t know why, but CMake just doesn’t create the project file for the 
“osgIntrospection” library.
So that lib is never created, and my program won’t even compile without it. 

I tried so many things and lost so many hours trying to figure it out, that I’m 
not going to tell you all now.
I tried tricks in in CMake and Visual Studio, and I searched the Web for 
answers, but found none.
I created a project manually but then CMake wouldn’t work because it didn’t 
understand INTERNAL_LINK command… neither did I…

Then, I thought it might just be a bug in the newest version, and tried to 
build 2.8.2 in order to get the project files from it.
And then came my biggest surprise! The exact same problem happened in that 
previous version too!
So, what the hell is wrong with this make for this particular project 
(osgIntrospection)??

I managed to compile everything, but this library.

2. Then I used the “OSGCONV” utility, to try to convert my OSG file to 3ds, but 
it crashes in windows (both XP and 7)! :-(
I’m using two computers, one with windows XP and another one with Windows 7 (64 
bits). A friend of mine had the exact same problem.
I have all the environment variables set correctly, and I’m experienced in Unix 
systems, so I understand the syntax perfectly and know what to do.
So I don’t think the problem is mine, but…

So I still have not the complete OSG version 2.9.6 compiled, and much less, I 
have no way of using its new functionality to convert OSG to 3DS.
I’ve learned about AC3D format and 3d program, but I don’t have it, and don’t 
even know how to use... I know a bit of blender but it does not have an 
importer for OSG, only an exporter.

Please let me know if you know any way around these two problems, because I 
need desperately to export OSG to 3DS in a few days, or else all my work has 
been in vain... :-(

I searched a lot and tried a lot of weird things, so please don’t just make me 
search any more. If you know any way, programmatically to solve this using VS 
2008, C++ and OSG (any version) let me know please.

Thank you all in advance.

Cheers,

Agos

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22347#22347





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