Hello Agostinho,

Regarding the compilation problem, it was solved, as you said.
But I think that info should be in the documentation or in a readme file, because it's so 
important, or if it is there, it should be made more "visible" because I 
searched a lot and still couldn't find it.

The CMake options are documented in their description which you'll see if you hover over them. Of course, documentation can always be improved. I don't know if there's a page on the Wiki which describes the common CMake options.

Well, now I have 277MB of compiled files of the new version, which includes, 
all the libs, examples, 3rdparty, with added lib2xml (which I got it myself and 
added to the project).
Now I think it would be fair for me to share it with the world, but I don't 
know if there is a place where I can upload such volume of files. Is there?

There are binaries on www.openscenegraph.org, but only for stable releases. If a developer wants a developer release it's expected that they'll compile it themselves, so I don't think it's that useful to put binaries of dev releases on the web site (Robert may disagree).

Regarding the problem about converting to .3ds, it's really weird.

I'll have to let Sukender check your files out, as he developed the 3ds write functionality. Sukender, see the link below for the zip file Agostinho attached to his post.

Attachments: http://forum.openscenegraph.org//files/debug_info_3ds_plugin_107.zip

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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