Hi,

I have the same problem with 2.9.6 and 3ds write.

I export 3d data from a CAD software in ive format into a lot of relatively 
small files.
And after that i combine the needed parts by reading in the ives and writing 
them out into a single ive. So with ive format this process works without a 
glitch.

However I've been asked to provide a combined 3ds file too. (OSG 3DS write 
support came in time :)).

However the same process ends with an exception with the big 3ds file. The 
interesting part is that I can write the small ives one by one into 3ds, I just 
can't make a big 3ds from them (the biggest 3ds I was able to produce was 
around 42 megs) (the big ive file for this model is 62 M).

I'm just building a debug version of osg to get some sort of info back from the 
crash. Although I don't really know visual studio...

Is it possible that I hit a hard limit in 3ds ? (eg: 32768 max geometries) 

Cheers,
Zsolt.

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