Hi, I have the same problem with 2.9.6 and 3ds write.
I export 3d data from a CAD software in ive format into a lot of relatively small files. And after that i combine the needed parts by reading in the ives and writing them out into a single ive. So with ive format this process works without a glitch. However I've been asked to provide a combined 3ds file too. (OSG 3DS write support came in time :)). However the same process ends with an exception with the big 3ds file. The interesting part is that I can write the small ives one by one into 3ds, I just can't make a big 3ds from them (the biggest 3ds I was able to produce was around 42 megs) (the big ive file for this model is 62 M). I'm just building a debug version of osg to get some sort of info back from the crash. Although I don't really know visual studio... Is it possible that I hit a hard limit in 3ds ? (eg: 32768 max geometries) Cheers, Zsolt. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24250#24250 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

