Hi Jean.
Thank you so much for your help, because it was useful. :-)
Regarding the compilation problem, it was solved, as you said.
But I think that info should be in the documentation or in a readme file,
because it's so important, or if it is there, it should be made more "visible"
because I searched a lot and still couldn't find it.
Well, now I have 277MB of compiled files of the new version, which includes,
all the libs, examples, 3rdparty, with added lib2xml (which I got it myself and
added to the project).
Now I think it would be fair for me to share it with the world, but I don't
know if there is a place where I can upload such volume of files. Is there?
Regarding the problem about converting to .3ds, it's really weird.
I continue to have the crash on my osg generated files, but I tried it on two
demo files from the OSG examples ("axes.osg" and "cessna.osg") and it
apparently worked with those, but then I tried importing them with blender
v2.49b, and only “Cessna.osg” was imported... The other simply didn’t show.
But with my files, I always got a crash.. :( Perhaps there's something wrong
with them, but I don't know what, because they are so simple!
I'm only using Box Shapes to make some simples walls.
One weird thing I noticed, which seems like a bug to me, is that it appended
the description of each box, before the object itself, all together at the
beginning of the osg file. Please open any of the three file "maze?.osg" files
generated by my code, to see that.
I provide all of the files, along with screenshots of the trace as you
suggested. It was curious that in two different days, I got different traces!
But I send them both.
It's all in a zip file for convenience.
Thank you!
Cheers,
Agostinho
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http://forum.openscenegraph.org/viewtopic.php?p=22517#22517
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