Hi Martin, Yes of course this is what I did in CMake :) Simply add compiler a command line arg in CMakeLists.txt.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Martin Beckett" <[email protected]> a écrit : > Rather than add stdafx.h to everything you can tell Visual studio to > insert it automatically > > Project properties -> Configuration->C++->Advanced and in the "Force > includes" box put stdafx.h. > > Don't know if you can do this from the CMake file. > > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=22578#22578 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

