Hi Martin,

Yes of course this is what I did in CMake :) Simply add compiler a command line 
arg in CMakeLists.txt.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Martin Beckett" <[email protected]> a écrit :

> Rather than add stdafx.h to everything you can tell Visual studio to
> insert it automatically
> 
> Project properties -> Configuration->C++->Advanced and in the "Force
> includes" box put stdafx.h.
> 
> Don't know if you can do this from the CMake file.
> 
> Martin
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=22578#22578
> 
> 
> 
> 
> 
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