Interesting. I can't find it either if I search for that subject, but a
search for "precompiled headers" does turn up a thread with that
subject. I'm searching in the OSG-users Google Group.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
Sukender wrote:
Hi Paul,
I'm sorry, I did a search IN MY MAIL BOX and didn't find anything... but you're
right, I should have searched the whole archives first!
Well, to add a few details:
- AFAIK, if you put only STL (and system headers?) in the PCH, you can avoid
having to recompile the whole project each time you change osg/Node. The
speedup is of course less, but it compensates a bit the slowness of MSVC.
- The ".h" is automatically added to all .cpp files without having to change
them (command line arg given in CMakeLists.txt). No special maintenance is to be made
here.
- However, you still got the thing I described in the previous mail: MSVC
submitters must be warned to build without PCH before submitting.
So maybe an OFF-by-default option would be fine? Anyway, I was just asking
because I didn't find the thread... Silly me!
And after all I guess it's far less important than other submissions ;)
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "Paul Martz" <[email protected]> a écrit :
The pros and cons of this was discussed not too long ago in the thread
"Drastic build time speed-up using precompiled headers".
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org