Hi Paul, I'm sorry, I did a search IN MY MAIL BOX and didn't find anything... but you're right, I should have searched the whole archives first!
Well, to add a few details: - AFAIK, if you put only STL (and system headers?) in the PCH, you can avoid having to recompile the whole project each time you change osg/Node. The speedup is of course less, but it compensates a bit the slowness of MSVC. - The ".h" is automatically added to all .cpp files without having to change them (command line arg given in CMakeLists.txt). No special maintenance is to be made here. - However, you still got the thing I described in the previous mail: MSVC submitters must be warned to build without PCH before submitting. So maybe an OFF-by-default option would be fine? Anyway, I was just asking because I didn't find the thread... Silly me! And after all I guess it's far less important than other submissions ;) Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Paul Martz" <[email protected]> a écrit : > The pros and cons of this was discussed not too long ago in the thread > > "Drastic build time speed-up using precompiled headers". > > Paul Martz > Skew Matrix Software LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> > +1 303 859 9466 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

