This flickering black pixels seems to be related to back facing polygons and 
the "water" shader.  Seems to related to the lookup into the environment map 
cube texture. 

Why does the osgOcean_EnvironmentMap cube texture get used for back facing 
polygons but not for the front facing? A comment in the shader seems to state 
that it used to be used for front facing polygons but was removed because of 
problems. Are these "problems" what I'm now seeing for back facing?

Paul P.

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http://forum.openscenegraph.org/viewtopic.php?p=22620#22620





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