This flickering black pixels seems to be related to back facing polygons and the "water" shader. Seems to related to the lookup into the environment map cube texture.
Why does the osgOcean_EnvironmentMap cube texture get used for back facing polygons but not for the front facing? A comment in the shader seems to state that it used to be used for front facing polygons but was removed because of problems. Are these "problems" what I'm now seeing for back facing? Paul P. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22620#22620 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

