let me do some screen shots to tell you what I mean

Nick

http://www.linkedin.com/in/tnick


On Wed, Jan 27, 2010 at 12:06 PM, Kim Bale <[email protected]> wrote:

> You mean the post render effects don't fill the screen?
>
> Have you tried setting the screen size using the setter on OceanScene? That
> should resize the size of the framebuffers to fill the window.
>
> Kim.
>
>
> 2010/1/27 Trajce Nikolov <[email protected]>
>
>> Hi Kim,
>>
>> when I load ocean scene, it shows up in a "View in a window" mode, and you
>> had to specify the size for the god rays or such, dont remember the details
>> now. Do you know what I mean ?
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>>
>>
>> On Wed, Jan 27, 2010 at 11:49 AM, Kim Bale <[email protected]> wrote:
>>
>>> Hi Nick,
>>>
>>> I'm not sure what you mean by "it's own viewer" could you expand?
>>>
>>> Cheers.
>>>
>>> Kim.
>>>
>>> 2010/1/27 Trajce Nikolov <[email protected]>
>>>
>>> I would like to jump into this discussion with few other "request". As is
>>>> implemented now, it has its own viewer. To make it work in my defined
>>>> viewer, I had to switch off distorsion, glare and underwaterdof. Would be
>>>> nice if these works as well with a given viewer
>>>>
>>>> Nick
>>>>
>>>> http://www.linkedin.com/in/tnick
>>>>
>>>>
>>>>
>>>> On Wed, Jan 27, 2010 at 11:42 AM, Kim Bale <[email protected]>wrote:
>>>>
>>>>> Hi Paul,
>>>>>
>>>>> The reason why both front and back facing polys are rendered is because
>>>>> the waves have an average height of zero so if you're at that height you
>>>>> usually able to see both front facing and back facing wave polys. This was
>>>>> done a while back before a lot of the effects were added. It's probably 
>>>>> not
>>>>> necessary any more since a lot of the under/over water effects use this
>>>>> height to decide which of the effects set should be turned on (above or
>>>>> below effects). So there isn't really a partially submerged state any 
>>>>> more.
>>>>>
>>>>> However, what is slightly worrying is that you are seeing back facing
>>>>> polys above water. This suggests broken polys on the surface. I rewrote 
>>>>> the
>>>>> code for tessellating the surface a while ago, but haven't managed to add 
>>>>> it
>>>>> to the library yet. It will get added I just can't say when at the moment.
>>>>> Hopefully disabling back face culling is sufficient for you application.
>>>>>
>>>>> Regards,
>>>>>
>>>>> Kim.
>>>>>
>>>>>
>>>>>
>>>>> 2010/1/15 Paul Palumbo <[email protected]>
>>>>>
>>>>> Okay... Now that I'm understanding more of the code lately, maybe that
>>>>>> wasn't the best of images to reference.
>>>>>>
>>>>>> However, I'm seeing exactly the same black dots in the image when I
>>>>>> use the standard oceanExample case with its sky dome and viewing above 
>>>>>> the
>>>>>> ocean surface. When I turn on back face culling, I do not see the black
>>>>>> dots.
>>>>>>
>>>>>> What does it mean to have back facing polygons when above the ocean
>>>>>> surface? I can understand this when you are under the ocean surface but
>>>>>> above.
>>>>>>
>>>>>> Paul P.
>>>>>>
>>>>>> ------------------
>>>>>> Read this topic online here:
>>>>>> http://forum.openscenegraph.org/viewtopic.php?p=22689#22689
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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