let me do some screen shots to tell you what I mean Nick
http://www.linkedin.com/in/tnick On Wed, Jan 27, 2010 at 12:06 PM, Kim Bale <[email protected]> wrote: > You mean the post render effects don't fill the screen? > > Have you tried setting the screen size using the setter on OceanScene? That > should resize the size of the framebuffers to fill the window. > > Kim. > > > 2010/1/27 Trajce Nikolov <[email protected]> > >> Hi Kim, >> >> when I load ocean scene, it shows up in a "View in a window" mode, and you >> had to specify the size for the god rays or such, dont remember the details >> now. Do you know what I mean ? >> >> Nick >> >> http://www.linkedin.com/in/tnick >> >> >> On Wed, Jan 27, 2010 at 11:49 AM, Kim Bale <[email protected]> wrote: >> >>> Hi Nick, >>> >>> I'm not sure what you mean by "it's own viewer" could you expand? >>> >>> Cheers. >>> >>> Kim. >>> >>> 2010/1/27 Trajce Nikolov <[email protected]> >>> >>> I would like to jump into this discussion with few other "request". As is >>>> implemented now, it has its own viewer. To make it work in my defined >>>> viewer, I had to switch off distorsion, glare and underwaterdof. Would be >>>> nice if these works as well with a given viewer >>>> >>>> Nick >>>> >>>> http://www.linkedin.com/in/tnick >>>> >>>> >>>> >>>> On Wed, Jan 27, 2010 at 11:42 AM, Kim Bale <[email protected]>wrote: >>>> >>>>> Hi Paul, >>>>> >>>>> The reason why both front and back facing polys are rendered is because >>>>> the waves have an average height of zero so if you're at that height you >>>>> usually able to see both front facing and back facing wave polys. This was >>>>> done a while back before a lot of the effects were added. It's probably >>>>> not >>>>> necessary any more since a lot of the under/over water effects use this >>>>> height to decide which of the effects set should be turned on (above or >>>>> below effects). So there isn't really a partially submerged state any >>>>> more. >>>>> >>>>> However, what is slightly worrying is that you are seeing back facing >>>>> polys above water. This suggests broken polys on the surface. I rewrote >>>>> the >>>>> code for tessellating the surface a while ago, but haven't managed to add >>>>> it >>>>> to the library yet. It will get added I just can't say when at the moment. >>>>> Hopefully disabling back face culling is sufficient for you application. >>>>> >>>>> Regards, >>>>> >>>>> Kim. >>>>> >>>>> >>>>> >>>>> 2010/1/15 Paul Palumbo <[email protected]> >>>>> >>>>> Okay... Now that I'm understanding more of the code lately, maybe that >>>>>> wasn't the best of images to reference. >>>>>> >>>>>> However, I'm seeing exactly the same black dots in the image when I >>>>>> use the standard oceanExample case with its sky dome and viewing above >>>>>> the >>>>>> ocean surface. When I turn on back face culling, I do not see the black >>>>>> dots. >>>>>> >>>>>> What does it mean to have back facing polygons when above the ocean >>>>>> surface? I can understand this when you are under the ocean surface but >>>>>> above. >>>>>> >>>>>> Paul P. >>>>>> >>>>>> ------------------ >>>>>> Read this topic online here: >>>>>> http://forum.openscenegraph.org/viewtopic.php?p=22689#22689 >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> [email protected] >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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