Hi Kim,

when I load ocean scene, it shows up in a "View in a window" mode, and you
had to specify the size for the god rays or such, dont remember the details
now. Do you know what I mean ?

Nick

http://www.linkedin.com/in/tnick


On Wed, Jan 27, 2010 at 11:49 AM, Kim Bale <[email protected]> wrote:

> Hi Nick,
>
> I'm not sure what you mean by "it's own viewer" could you expand?
>
> Cheers.
>
> Kim.
>
> 2010/1/27 Trajce Nikolov <[email protected]>
>
> I would like to jump into this discussion with few other "request". As is
>> implemented now, it has its own viewer. To make it work in my defined
>> viewer, I had to switch off distorsion, glare and underwaterdof. Would be
>> nice if these works as well with a given viewer
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>>
>>
>>
>> On Wed, Jan 27, 2010 at 11:42 AM, Kim Bale <[email protected]> wrote:
>>
>>> Hi Paul,
>>>
>>> The reason why both front and back facing polys are rendered is because
>>> the waves have an average height of zero so if you're at that height you
>>> usually able to see both front facing and back facing wave polys. This was
>>> done a while back before a lot of the effects were added. It's probably not
>>> necessary any more since a lot of the under/over water effects use this
>>> height to decide which of the effects set should be turned on (above or
>>> below effects). So there isn't really a partially submerged state any more.
>>>
>>> However, what is slightly worrying is that you are seeing back facing
>>> polys above water. This suggests broken polys on the surface. I rewrote the
>>> code for tessellating the surface a while ago, but haven't managed to add it
>>> to the library yet. It will get added I just can't say when at the moment.
>>> Hopefully disabling back face culling is sufficient for you application.
>>>
>>> Regards,
>>>
>>> Kim.
>>>
>>>
>>>
>>> 2010/1/15 Paul Palumbo <[email protected]>
>>>
>>> Okay... Now that I'm understanding more of the code lately, maybe that
>>>> wasn't the best of images to reference.
>>>>
>>>> However, I'm seeing exactly the same black dots in the image when I use
>>>> the standard oceanExample case with its sky dome and viewing above the 
>>>> ocean
>>>> surface. When I turn on back face culling, I do not see the black dots.
>>>>
>>>> What does it mean to have back facing polygons when above the ocean
>>>> surface? I can understand this when you are under the ocean surface but
>>>> above.
>>>>
>>>> Paul P.
>>>>
>>>> ------------------
>>>> Read this topic online here:
>>>> http://forum.openscenegraph.org/viewtopic.php?p=22689#22689
>>>>
>>>>
>>>>
>>>>
>>>>
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