I would like to jump into this discussion with few other "request". As is
implemented now, it has its own viewer. To make it work in my defined
viewer, I had to switch off distorsion, glare and underwaterdof. Would be
nice if these works as well with a given viewer

Nick

http://www.linkedin.com/in/tnick


On Wed, Jan 27, 2010 at 11:42 AM, Kim Bale <[email protected]> wrote:

> Hi Paul,
>
> The reason why both front and back facing polys are rendered is because the
> waves have an average height of zero so if you're at that height you usually
> able to see both front facing and back facing wave polys. This was done a
> while back before a lot of the effects were added. It's probably not
> necessary any more since a lot of the under/over water effects use this
> height to decide which of the effects set should be turned on (above or
> below effects). So there isn't really a partially submerged state any more.
>
> However, what is slightly worrying is that you are seeing back facing polys
> above water. This suggests broken polys on the surface. I rewrote the code
> for tessellating the surface a while ago, but haven't managed to add it to
> the library yet. It will get added I just can't say when at the moment.
> Hopefully disabling back face culling is sufficient for you application.
>
> Regards,
>
> Kim.
>
>
>
> 2010/1/15 Paul Palumbo <[email protected]>
>
> Okay... Now that I'm understanding more of the code lately, maybe that
>> wasn't the best of images to reference.
>>
>> However, I'm seeing exactly the same black dots in the image when I use
>> the standard oceanExample case with its sky dome and viewing above the ocean
>> surface. When I turn on back face culling, I do not see the black dots.
>>
>> What does it mean to have back facing polygons when above the ocean
>> surface? I can understand this when you are under the ocean surface but
>> above.
>>
>> Paul P.
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=22689#22689
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to