I would like to jump into this discussion with few other "request". As is implemented now, it has its own viewer. To make it work in my defined viewer, I had to switch off distorsion, glare and underwaterdof. Would be nice if these works as well with a given viewer
Nick http://www.linkedin.com/in/tnick On Wed, Jan 27, 2010 at 11:42 AM, Kim Bale <[email protected]> wrote: > Hi Paul, > > The reason why both front and back facing polys are rendered is because the > waves have an average height of zero so if you're at that height you usually > able to see both front facing and back facing wave polys. This was done a > while back before a lot of the effects were added. It's probably not > necessary any more since a lot of the under/over water effects use this > height to decide which of the effects set should be turned on (above or > below effects). So there isn't really a partially submerged state any more. > > However, what is slightly worrying is that you are seeing back facing polys > above water. This suggests broken polys on the surface. I rewrote the code > for tessellating the surface a while ago, but haven't managed to add it to > the library yet. It will get added I just can't say when at the moment. > Hopefully disabling back face culling is sufficient for you application. > > Regards, > > Kim. > > > > 2010/1/15 Paul Palumbo <[email protected]> > > Okay... Now that I'm understanding more of the code lately, maybe that >> wasn't the best of images to reference. >> >> However, I'm seeing exactly the same black dots in the image when I use >> the standard oceanExample case with its sky dome and viewing above the ocean >> surface. When I turn on back face culling, I do not see the black dots. >> >> What does it mean to have back facing polygons when above the ocean >> surface? I can understand this when you are under the ocean surface but >> above. >> >> Paul P. >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=22689#22689 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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