Hi Nick,

I'm not sure what you mean by "it's own viewer" could you expand?

Cheers.

Kim.

2010/1/27 Trajce Nikolov <[email protected]>

> I would like to jump into this discussion with few other "request". As is
> implemented now, it has its own viewer. To make it work in my defined
> viewer, I had to switch off distorsion, glare and underwaterdof. Would be
> nice if these works as well with a given viewer
>
> Nick
>
> http://www.linkedin.com/in/tnick
>
>
>
> On Wed, Jan 27, 2010 at 11:42 AM, Kim Bale <[email protected]> wrote:
>
>> Hi Paul,
>>
>> The reason why both front and back facing polys are rendered is because
>> the waves have an average height of zero so if you're at that height you
>> usually able to see both front facing and back facing wave polys. This was
>> done a while back before a lot of the effects were added. It's probably not
>> necessary any more since a lot of the under/over water effects use this
>> height to decide which of the effects set should be turned on (above or
>> below effects). So there isn't really a partially submerged state any more.
>>
>> However, what is slightly worrying is that you are seeing back facing
>> polys above water. This suggests broken polys on the surface. I rewrote the
>> code for tessellating the surface a while ago, but haven't managed to add it
>> to the library yet. It will get added I just can't say when at the moment.
>> Hopefully disabling back face culling is sufficient for you application.
>>
>> Regards,
>>
>> Kim.
>>
>>
>>
>> 2010/1/15 Paul Palumbo <[email protected]>
>>
>> Okay... Now that I'm understanding more of the code lately, maybe that
>>> wasn't the best of images to reference.
>>>
>>> However, I'm seeing exactly the same black dots in the image when I use
>>> the standard oceanExample case with its sky dome and viewing above the ocean
>>> surface. When I turn on back face culling, I do not see the black dots.
>>>
>>> What does it mean to have back facing polygons when above the ocean
>>> surface? I can understand this when you are under the ocean surface but
>>> above.
>>>
>>> Paul P.
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=22689#22689
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to