Hi Nick, I'm not sure what you mean by "it's own viewer" could you expand?
Cheers. Kim. 2010/1/27 Trajce Nikolov <[email protected]> > I would like to jump into this discussion with few other "request". As is > implemented now, it has its own viewer. To make it work in my defined > viewer, I had to switch off distorsion, glare and underwaterdof. Would be > nice if these works as well with a given viewer > > Nick > > http://www.linkedin.com/in/tnick > > > > On Wed, Jan 27, 2010 at 11:42 AM, Kim Bale <[email protected]> wrote: > >> Hi Paul, >> >> The reason why both front and back facing polys are rendered is because >> the waves have an average height of zero so if you're at that height you >> usually able to see both front facing and back facing wave polys. This was >> done a while back before a lot of the effects were added. It's probably not >> necessary any more since a lot of the under/over water effects use this >> height to decide which of the effects set should be turned on (above or >> below effects). So there isn't really a partially submerged state any more. >> >> However, what is slightly worrying is that you are seeing back facing >> polys above water. This suggests broken polys on the surface. I rewrote the >> code for tessellating the surface a while ago, but haven't managed to add it >> to the library yet. It will get added I just can't say when at the moment. >> Hopefully disabling back face culling is sufficient for you application. >> >> Regards, >> >> Kim. >> >> >> >> 2010/1/15 Paul Palumbo <[email protected]> >> >> Okay... Now that I'm understanding more of the code lately, maybe that >>> wasn't the best of images to reference. >>> >>> However, I'm seeing exactly the same black dots in the image when I use >>> the standard oceanExample case with its sky dome and viewing above the ocean >>> surface. When I turn on back face culling, I do not see the black dots. >>> >>> What does it mean to have back facing polygons when above the ocean >>> surface? I can understand this when you are under the ocean surface but >>> above. >>> >>> Paul P. >>> >>> ------------------ >>> Read this topic online here: >>> http://forum.openscenegraph.org/viewtopic.php?p=22689#22689 >>> >>> >>> >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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