Hi Joseelin,

that not really a fix. I ll post the code and you see. I can have up to 7
light lobes in the scene but I am working on unlimited light lobes.

Nick

http://www.linkedin.com/in/tnick


On Thu, Jan 14, 2010 at 11:42 PM, <[email protected]> wrote:

> Hi Nick,
>
> This is not really an answer to your question, but for my application I
> used an attenuation factor (proportional to the squared distance) to avoid
> light behind obstacles (obstacles are generally far from my lights in my
> application). Maybe you can use one too.
>
> By the way, could you tell me how many lights you have?
>
> Josselin.
>
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