Hi guys,

this might sound stupid but., I am trying to mix two values in the fragment
shader. Can not blend them together no mater what. I try "manual" blending,
but still the results are as for only 1 and 0 blend factor. NOthing in
between,

Here is the shader. Any clue?

"varying vec4 uv; \n" //
"uniform sampler2D colorMap; \n" //
"uniform samplerCube cubeMap; \n" //
"const float reflect_factor = 0.5; \n" //
"void main( void ) \n" //
"{                                                                  \n" //
" vec3 base_color = texture2D(colorMap, gl_TexCoord[0].xy).rgb; \n" //
" vec3 cube_color = textureCube(cubeMap, uv.xyz).rgb; \n" //
" gl_FragColor = vec4( mix(base_color, cube_color, reflect_factor), 1.0); \n"
//
"}

Nick

http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
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