I am also getting this warning Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)
Nick http://www.linkedin.com/in/tnick Sent from Devlet, Ankara, Turkey On Sat, Jan 23, 2010 at 9:50 PM, Trajce Nikolov <[email protected]>wrote: > Hi guys, > > this might sound stupid but., I am trying to mix two values in the fragment > shader. Can not blend them together no mater what. I try "manual" blending, > but still the results are as for only 1 and 0 blend factor. NOthing in > between, > > Here is the shader. Any clue? > > "varying vec4 uv; \n" // > "uniform sampler2D colorMap; \n" // > "uniform samplerCube cubeMap; \n" // > "const float reflect_factor = 0.5; \n" // > "void main( void ) \n" // > "{ \n" // > " vec3 base_color = texture2D(colorMap, gl_TexCoord[0].xy).rgb; \n" // > " vec3 cube_color = textureCube(cubeMap, uv.xyz).rgb; \n" // > " gl_FragColor = vec4( mix(base_color, cube_color, reflect_factor), 1.0); \n" > // > "} > > Nick > > http://www.linkedin.com/in/tnick > Sent from Devlet, Ankara, Turkey >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

