I am also getting this warning
Warning: detected OpenGL error 'invalid operation' at after
RenderBin::draw(..)

Nick

http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey

On Sat, Jan 23, 2010 at 9:50 PM, Trajce Nikolov <[email protected]>wrote:

> Hi guys,
>
> this might sound stupid but., I am trying to mix two values in the fragment
> shader. Can not blend them together no mater what. I try "manual" blending,
> but still the results are as for only 1 and 0 blend factor. NOthing in
> between,
>
> Here is the shader. Any clue?
>
> "varying vec4 uv; \n" //
> "uniform sampler2D colorMap; \n" //
> "uniform samplerCube cubeMap; \n" //
> "const float reflect_factor = 0.5; \n" //
> "void main( void ) \n" //
> "{                                                                  \n" //
> " vec3 base_color = texture2D(colorMap, gl_TexCoord[0].xy).rgb; \n" //
> " vec3 cube_color = textureCube(cubeMap, uv.xyz).rgb; \n" //
> " gl_FragColor = vec4( mix(base_color, cube_color, reflect_factor), 1.0); \n"
> //
> "}
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Devlet, Ankara, Turkey
>
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