This is interesting .. You made it work :) ....

Nick

http://www.linkedin.com/in/tnick
Sent from Haguenau, Alsace, France

On Mon, Jan 25, 2010 at 3:46 PM, J.P. Delport <[email protected]> wrote:

> Hi Nick,
>
> another interesting thing...
>
> I swapped the texture units: pass unit 0 to createShadowedScene() and make
> texture0 attached to unit 1 (and update uniforms accordingly). Then there is
> sky blended into the middle sphere. Maybe texgennode ignores settextureunit?
>
> jp
>
> Trajce Nikolov wrote:
>
>> Hi JP,
>>
>> based on your screenshot, I can see it doesnt work. The texture0 is
>> missing (sky.jpg). On the screen shot only the cubemap is rendered. That is
>> what I am experiencing as well. So, no driver bug ???? Nick
>>
>> http://www.linkedin.com/in/tnick
>> Sent from Hermosa Beach, California, United States
>>
>> On Mon, Jan 25, 2010 at 3:07 PM, J.P. Delport <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>    Hi,
>>
>>
>>    Trajce Nikolov wrote:
>>
>>        Hi JP,
>>
>>        it is important to have the texture lookups instead of setting
>>        some values for the shaders in the code. Mix works in general,
>>        so when you setup values in the shader you get proper results.
>>        But when you do a lookup for a 2D texture and CubeMap generated
>>        on the fly, it doesnt work.
>>
>>
>>    yes, I understand and that's what I did, sorry for the confusion. I
>>    placed static values just to quickly see what parts of the scene are
>>    affected by the shader, then switched back to your original code in
>>    the email. Just in case, here is a screenshot too :) (Forget about
>>    the vsync lines...)
>>
>>    jp
>>
>>
>>        Nick
>>
>>        http://www.linkedin.com/in/tnick
>>        Sent from Hermosa Beach, California, United States
>>
>>        On Mon, Jan 25, 2010 at 2:20 PM, J.P. Delport
>>        <[email protected] <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]>>>
>> wrote:
>>
>>           Hi,
>>
>>
>>           Trajce Nikolov wrote:
>>
>>               Hi Jp.
>>
>>               so you are saying you see the images blended .... but still
>>               getting a warning. That is good result. I guess this
>>        points to
>>               be really a driver issue.
>>
>>
>>           yes, I was not sure what to expect, so I output frag colour
>>        1,1,1,1
>>           and then changed back to your mix and saw the blended image
>>        on the
>>           center sphere (changing the mix factor changes the center
>>        sphere for
>>           me).
>>
>>           Yes, not sure what the warning is about. Attached a log with
>>           notify=debug. The location of the warning is a bit strange.
>>
>>           jp
>>
>>
>>               Thanks for finding a time to test this!
>>
>>               Nick
>>
>>               http://www.linkedin.com/in/tnick
>>               Sent from Kordel, RP, Germany
>>
>>               On Mon, Jan 25, 2010 at 9:19 AM, J.P. Delport
>>               <[email protected] <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]>>
>>               <mailto:[email protected]
>>        <mailto:[email protected]> <mailto:[email protected]
>>        <mailto:[email protected]>>>> wrote:
>>
>>                  Hi,
>>
>>                  seems to work on Linux 32-bit NVidia GeForce Go 7400,
>>        driver
>>               190.53.
>>                  Also same on GTS250, driver 190.53. I've tried different
>>               factors and
>>                  it made a change in the output. I do get:
>>
>>                  Warning: detected OpenGL error 'invalid operation' at
>>        After
>>                  Renderer::compile
>>
>>                  on both machines.
>>
>>                  jp
>>
>>                  Trajce Nikolov wrote:
>>
>>                      Here is attached code ... Would really appreciate
>>        if some
>>               take
>>                      couple of minutes to have a look
>>                      Thanks a lot
>>                      Nick
>>
>>                      http://www.linkedin.com/in/tnick
>>                      Sent from Devlet, Ankara, Turkey
>>
>>                      On Sat, Jan 23, 2010 at 11:44 PM, Trajce Nikolov
>>                      <[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]
>> >>>
>>                      <mailto:[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>
>>                      <mailto:[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>>>> wrote:
>>
>>                         I am also getting this warning
>>                         Warning: detected OpenGL error 'invalid
>>        operation' at
>>               after
>>                         RenderBin::draw(..)
>>
>>                         Nick
>>
>>                         http://www.linkedin.com/in/tnick
>>                         Sent from Devlet, Ankara, Turkey
>>
>>                         On Sat, Jan 23, 2010 at 9:50 PM, Trajce Nikolov
>>                         <[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]
>> >>>
>>                      <mailto:[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>
>>                      <mailto:[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>>>> wrote:
>>
>>                             Hi guys,
>>
>>                             this might sound stupid but., I am trying
>>        to mix two
>>                      values in
>>                             the fragment shader. Can not blend them
>>        together
>>               no mater
>>                      what.
>>                             I try "manual" blending, but still the
>>        results are
>>               as for
>>                      only 1
>>                             and 0 blend factor. NOthing in between,
>>
>>                             Here is the shader. Any clue?
>>
>>                             "varying vec4 uv; \n" //
>>                             "uniform sampler2D colorMap; \n" //
>>                             "uniform samplerCube cubeMap; \n" //
>>                             "const float reflect_factor = 0.5; \n" //
>>                             "void main( void ) \n" //
>>                             "{
>>                                                  \n" //
>>                             " vec3 base_color = texture2D(colorMap,
>>                      gl_TexCoord[0].xy).rgb;
>>                             \n" //
>>                             " vec3 cube_color = textureCube(cubeMap,
>>               uv.xyz).rgb; \n" //
>>                             " gl_FragColor = vec4( mix(base_color,
>>        cube_color,
>>                             reflect_factor), 1.0); \n" //
>>                             "}
>>
>>                             Nick
>>
>>                             http://www.linkedin.com/in/tnick
>>                             Sent from Devlet, Ankara, Turkey
>>
>>
>>
>>
>>
>>  ------------------------------------------------------------------------
>>
>>
>>                      _______________________________________________
>>                      osg-users mailing list
>>                      [email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>
>>                      <mailto:[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>>
>>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>                  --    This message is subject to the CSIR's copyright
>>        terms and
>>                  conditions, e-mail legal notice, and implemented Open
>>        Document
>>                  Format (ODF) standard. The full disclaimer details can be
>>               found at
>>                  http://www.csir.co.za/disclaimer.html.
>>
>>                  This message has been scanned for viruses and dangerous
>>               content by
>>                  MailScanner, and is believed to be clean.  MailScanner
>>        thanks
>>                  Transtec Computers for their support.
>>
>>
>>                  _______________________________________________
>>                  osg-users mailing list
>>                  [email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>
>>                  <mailto:[email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>>
>>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>>
>> ------------------------------------------------------------------------
>>
>>               _______________________________________________
>>               osg-users mailing list
>>               [email protected]
>>        <mailto:[email protected]>
>>               <mailto:[email protected]
>>        <mailto:[email protected]>>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>           --    This message is subject to the CSIR's copyright terms and
>>           conditions, e-mail legal notice, and implemented Open Document
>>           Format (ODF) standard. The full disclaimer details can be
>>        found at
>>           http://www.csir.co.za/disclaimer.html.
>>
>>           This message has been scanned for viruses and dangerous
>>        content by
>>           MailScanner, and is believed to be clean.  MailScanner thanks
>>           Transtec Computers for their support.
>>
>>
>>           _______________________________________________
>>           osg-users mailing list
>>           [email protected]
>>        <mailto:[email protected]>
>>           <mailto:[email protected]
>>        <mailto:[email protected]>>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>>
>>  ------------------------------------------------------------------------
>>
>>        _______________________________________________
>>        osg-users mailing list
>>        [email protected]
>>        <mailto:[email protected]>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>    --    This message is subject to the CSIR's copyright terms and
>>    conditions, e-mail legal notice, and implemented Open Document
>>    Format (ODF) standard. The full disclaimer details can be found at
>>    http://www.csir.co.za/disclaimer.html.
>>
>>    This message has been scanned for viruses and dangerous content by
>>    MailScanner, and is believed to be clean.  MailScanner thanks
>>    Transtec Computers for their support.
>>
>>
>>    _______________________________________________
>>    osg-users mailing list
>>    [email protected]
>>    <mailto:[email protected]>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
> --
> This message is subject to the CSIR's copyright terms and conditions,
> e-mail legal notice, and implemented Open Document Format (ODF) standard.
> The full disclaimer details can be found at
> http://www.csir.co.za/disclaimer.html.
>
> This message has been scanned for viruses and dangerous content by
> MailScanner, and is believed to be clean.  MailScanner thanks Transtec
> Computers for their support.
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to