Hi Nick, On 30/01/10 4:49 , Trajce Nikolov wrote: > can some of you find a minute or two to just run the attached source (it > is based on the #define NUM_LIGHTS) on the hardware you have and see if > it runs, and if so just let me know what is the OS and the hardware?
I'm getting these runtime errors on OS X 10.5, GeForce 8600M GT: $ ./nicktest glLinkProgram "microshader" FAILED Program "microshader" infolog: ERROR: Implementation limit of 40 varying components exceeded, linked shaders use 24 too many varying component(s). Warning: detected OpenGL error 'invalid operation' at After Renderer::compile MAX TEXTURE UNITS16 GraphicsWindowCarbon: VSync=on Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

