Hi Nick,

On 30/01/10 4:49 , Trajce Nikolov wrote:
> can some of you find a minute or two to just run the attached source (it
> is based on the #define NUM_LIGHTS) on the hardware you have and see if
> it runs, and if so just let me know what is the OS and the hardware?

I'm getting these runtime errors on OS X 10.5, GeForce 8600M GT:

$ ./nicktest
glLinkProgram "microshader" FAILED
Program "microshader" infolog:
ERROR: Implementation limit of 40 varying components exceeded, linked shaders 
use 24 too
many varying component(s).

Warning: detected OpenGL error 'invalid operation' at After Renderer::compile
MAX TEXTURE UNITS16
GraphicsWindowCarbon: VSync=on

Cheers,
/ulrich
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