Thanks Linares !

Nick

http://www.linkedin.com/in/tnick


On Mon, Feb 1, 2010 at 12:08 PM, Linares Antonin
<[email protected]>wrote:

> Hi
>
> On Quadro NVS 295, RHEL 5
> run but seems wrong:
>
> glLinkProgram "microshader" FAILED
> Program "microshader" infolog:
> Vertex info
> -----------
> Internal error: assembly compile error for vertex shader at offset
> 23415:
> -- error message --
> line 617, column 1:  error: too many result variable components written
> -- internal assembly text --
>
>
>
> Le samedi 30 janvier 2010 à 14:34 +0200, Trajce Nikolov a écrit :
> > Hi Urlich,
> >
> >
> > thanks for your time and the will for doing the test. Looks like this
> > code is not working well on older boards .. I really appreciate the
> > feedback ... Thanks again
> >
> > Nick
> >
> > http://www.linkedin.com/in/tnick
> >
> >
> > On Sat, Jan 30, 2010 at 5:05 AM, Ulrich Hertlein
> > <[email protected]> wrote:
> >         Hi Nick,
> >
> >         On 30/01/10 4:49 , Trajce Nikolov wrote:
> >         > can some of you find a minute or two to just run the
> >         attached source (it
> >         > is based on the #define NUM_LIGHTS) on the hardware you have
> >         and see if
> >         > it runs, and if so just let me know what is the OS and the
> >         hardware?
> >
> >
> >         I'm getting these runtime errors on OS X 10.5, GeForce 8600M
> >         GT:
> >
> >         $ ./nicktest
> >         glLinkProgram "microshader" FAILED
> >         Program "microshader" infolog:
> >         ERROR: Implementation limit of 40 varying components exceeded,
> >         linked shaders use 24 too
> >         many varying component(s).
> >
> >         Warning: detected OpenGL error 'invalid operation' at After
> >         Renderer::compile
> >         MAX TEXTURE UNITS16
> >         GraphicsWindowCarbon: VSync=on
> >
> >         Cheers,
> >         /ulrich
> >
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> >
> >
> >
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