Hi Urlich,

thanks for your time and the will for doing the test. Looks like this code
is not working well on older boards .. I really appreciate the feedback ...
Thanks again

Nick

http://www.linkedin.com/in/tnick


On Sat, Jan 30, 2010 at 5:05 AM, Ulrich Hertlein <[email protected]>wrote:

> Hi Nick,
>
> On 30/01/10 4:49 , Trajce Nikolov wrote:
> > can some of you find a minute or two to just run the attached source (it
> > is based on the #define NUM_LIGHTS) on the hardware you have and see if
> > it runs, and if so just let me know what is the OS and the hardware?
>
> I'm getting these runtime errors on OS X 10.5, GeForce 8600M GT:
>
> $ ./nicktest
> glLinkProgram "microshader" FAILED
> Program "microshader" infolog:
> ERROR: Implementation limit of 40 varying components exceeded, linked
> shaders use 24 too
> many varying component(s).
>
> Warning: detected OpenGL error 'invalid operation' at After
> Renderer::compile
> MAX TEXTURE UNITS16
> GraphicsWindowCarbon: VSync=on
>
> Cheers,
> /ulrich
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to