Hi Urlich, thanks for your time and the will for doing the test. Looks like this code is not working well on older boards .. I really appreciate the feedback ... Thanks again
Nick http://www.linkedin.com/in/tnick On Sat, Jan 30, 2010 at 5:05 AM, Ulrich Hertlein <[email protected]>wrote: > Hi Nick, > > On 30/01/10 4:49 , Trajce Nikolov wrote: > > can some of you find a minute or two to just run the attached source (it > > is based on the #define NUM_LIGHTS) on the hardware you have and see if > > it runs, and if so just let me know what is the OS and the hardware? > > I'm getting these runtime errors on OS X 10.5, GeForce 8600M GT: > > $ ./nicktest > glLinkProgram "microshader" FAILED > Program "microshader" infolog: > ERROR: Implementation limit of 40 varying components exceeded, linked > shaders use 24 too > many varying component(s). > > Warning: detected OpenGL error 'invalid operation' at After > Renderer::compile > MAX TEXTURE UNITS16 > GraphicsWindowCarbon: VSync=on > > Cheers, > /ulrich > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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