Hi On Quadro NVS 295, RHEL 5 run but seems wrong:
glLinkProgram "microshader" FAILED Program "microshader" infolog: Vertex info ----------- Internal error: assembly compile error for vertex shader at offset 23415: -- error message -- line 617, column 1: error: too many result variable components written -- internal assembly text -- Le samedi 30 janvier 2010 à 14:34 +0200, Trajce Nikolov a écrit : > Hi Urlich, > > > thanks for your time and the will for doing the test. Looks like this > code is not working well on older boards .. I really appreciate the > feedback ... Thanks again > > Nick > > http://www.linkedin.com/in/tnick > > > On Sat, Jan 30, 2010 at 5:05 AM, Ulrich Hertlein > <[email protected]> wrote: > Hi Nick, > > On 30/01/10 4:49 , Trajce Nikolov wrote: > > can some of you find a minute or two to just run the > attached source (it > > is based on the #define NUM_LIGHTS) on the hardware you have > and see if > > it runs, and if so just let me know what is the OS and the > hardware? > > > I'm getting these runtime errors on OS X 10.5, GeForce 8600M > GT: > > $ ./nicktest > glLinkProgram "microshader" FAILED > Program "microshader" infolog: > ERROR: Implementation limit of 40 varying components exceeded, > linked shaders use 24 too > many varying component(s). > > Warning: detected OpenGL error 'invalid operation' at After > Renderer::compile > MAX TEXTURE UNITS16 > GraphicsWindowCarbon: VSync=on > > Cheers, > /ulrich > > _______________________________________________ > osg-users mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

