Hi

On Quadro NVS 295, RHEL 5
run but seems wrong:

glLinkProgram "microshader" FAILED
Program "microshader" infolog:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset
23415:
-- error message --
line 617, column 1:  error: too many result variable components written
-- internal assembly text --



Le samedi 30 janvier 2010 à 14:34 +0200, Trajce Nikolov a écrit :
> Hi Urlich,
> 
> 
> thanks for your time and the will for doing the test. Looks like this
> code is not working well on older boards .. I really appreciate the
> feedback ... Thanks again
> 
> Nick
> 
> http://www.linkedin.com/in/tnick
> 
> 
> On Sat, Jan 30, 2010 at 5:05 AM, Ulrich Hertlein
> <[email protected]> wrote:
>         Hi Nick,
>         
>         On 30/01/10 4:49 , Trajce Nikolov wrote:
>         > can some of you find a minute or two to just run the
>         attached source (it
>         > is based on the #define NUM_LIGHTS) on the hardware you have
>         and see if
>         > it runs, and if so just let me know what is the OS and the
>         hardware?
>         
>         
>         I'm getting these runtime errors on OS X 10.5, GeForce 8600M
>         GT:
>         
>         $ ./nicktest
>         glLinkProgram "microshader" FAILED
>         Program "microshader" infolog:
>         ERROR: Implementation limit of 40 varying components exceeded,
>         linked shaders use 24 too
>         many varying component(s).
>         
>         Warning: detected OpenGL error 'invalid operation' at After
>         Renderer::compile
>         MAX TEXTURE UNITS16
>         GraphicsWindowCarbon: VSync=on
>         
>         Cheers,
>         /ulrich
>         
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> 
> 
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