Hi, I have a multithread application which might update an node (add/remove children etc) at the same time. Is there any locking mechanism for ensuring only one thread is in a critical session at any time.
I look at the source code of Group which just use std::vector for children list. As far as I know, std::vector is not safe for multiple write. I also noticed there is a mutex for reference count, which does not protected the object itself. Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23462#23462 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

