Hi Rabbi, osg itself doesnt do that. You have to do it yourself .....
Nick http://www.linkedin.com/in/tnick On Mon, Feb 1, 2010 at 6:36 AM, Rabbi Robinson <[email protected]> wrote: > Hi, > > I have a multithread application which might update an node (add/remove > children etc) at the same time. Is there any locking mechanism for ensuring > only one thread is in a critical session at any time. > > I look at the source code of Group which just use std::vector for children > list. As far as I know, std::vector is not safe for multiple write. > > I also noticed there is a mutex for reference count, which does not > protected the object itself. > > Thank you! > > Cheers, > Rabbi > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23462#23462 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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