>I have a multithread application which might update an node >(add/remove children etc) at the same time
Safer/easier to have a global lock for the whole entire scene-graph, rather than trying to lock a particular node. Even if one node is locked, you might forget to lock its parent or children. And even if you add more per-node locks, that creates potential for deadlocks. -- Jim Brooks _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

