Hi, Thanks, that helps alot. That kinda explain why in OpenSG you have lock each single update operation. I thought OSG handles that internally, but looks like its going to be more complicated than that.
I guess I will try to avoid multithread in this case and just have one single thread responsible for all the updating, at the cost of possibly lower performance. Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23501#23501 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

