And you can be sure that this plugin works like a charm, we're using it with
4 live streams everyday in a live TV show and we never had any problem ! ;)

http://www.tharsis-software.com/1-29972-Realisation.php

On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries <[email protected]> wrote:

> Hi guys,
>
> I would like to say a big 'thank you' for this nice plugin. After quite
> some time installing SDKs and building I got the plugin working :-)
> For the record: I did this on Windows Vista 32 bit, Visual Studio 2008,
> Microsoft DirectX SDK (August 2009) and Windows SDK v6.0.
>
>
> Cheers
> Raymond
>
>
>
> Serge Lages wrote:
>
>> I think it's one of the latest :
>> Microsoft DirectX SDK (August 2009)
>>
>> On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>    Hi,
>>
>>    Ok, nice to hear. Which version of directx are you using? My
>>    directshow build on Vista, using directx August 2007, resulted in
>>    a missing symbol...
>>
>>    Cheers
>>    Raymond
>>
>>
>>    Serge Lages wrote:
>>
>>        I am working on Windows 7 and it works like a charm with the
>>        Win7 SDK.
>>
>>        On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries
>>        <[email protected] <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>
>>           Hi guys,
>>
>>           First of all, thanks a lot for your quick reply! As it
>>        turned out,
>>           I also had a more recent platform sdk on my system (win vista).
>>           Out of habit I just installed the older one on each system I
>>           develop on... And I had build the baseclasses once (long
>>        time ago)
>>           using the makefile...
>>
>>           Thanks for your advice. I just built the BaseClasses and now
>>           building osg svn, including directshow :-) Finders crossed...
>>
>>           I will try out the windows 7 sdk on my windows 7 machine
>>        soon too.
>>
>>           Jason, ok, I understand it. Indeed I found your message from a
>>           while ago. I only saw Cedric's name in the cmake module, so
>>        that's
>>           why I thought you joined efforts. So thanks Cedric!
>>
>>           One more thing for now: do I have (easy) access to the 'current
>>           image' via the plugin?
>>
>>           I will let you know how it goes...
>>
>>           Cheers
>>           Raymond
>>
>>
>>
>>
>>           Jason Beverage wrote:
>>
>>               Hi Raymond,
>>
>>               Just wanted to give credit to Cedric for the osg DirectShow
>>               plugin, I
>>               had sent out an email quite awhile about about public
>>        interest
>>               in an
>>               open sourced Direct Show plugin but never got around to
>>               releasing one.
>>                Kudos to Cedric for beating me to the punch :)
>>
>>               Thanks,
>>
>>               Jason
>>
>>               On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
>>               <[email protected]
>>        <mailto:[email protected]>
>>        <mailto:[email protected]
>>        <mailto:[email protected]>>>
>>
>>               wrote:
>>                                 the latest windows sdk has the project
>> files for
>>        all the
>>                   configuration.
>>                   build against it
>>                   Nick
>>
>>                   http://www.linkedin.com/in/tnick
>>
>>
>>                   On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries
>>                   <[email protected] <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>                                           Hi, most likely Cedric and/or
>> Jason (Beverage),
>>
>>                       I would like to try out your directshow plugin
>>        in svn,
>>                       and now I am in the
>>                       process of building the BaseClasses of the windows
>>                       platform sdk. Although
>>                       I've searched the net and the platform sdk docs, I
>>                       cannot see how I can
>>                       produce a release version of the BaseClasses (the
>>                       debug version is built
>>                       properly, so it seems). Can anymore please give me
>>                       some advice how to do
>>                       that? Cedric? Jason?
>>
>>                       I am using Microsoft DirectX SDK (August 2007) and
>>                       Microsoft Platform SDK
>>                       for Windows Server 2003 R2, using Visual Studio
>>        2008.
>>                       I tried to build the
>>                       strmbase.lib by running nmake in the Visual Studio
>>                       command prompt but then
>>                       it only builds the debug version. Should I hack the
>>                       makefile or is there
>>                       another way?
>>
>>                       Thanks a lot already, cheers
>>                       Raymond
>>
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>>
>>
>>        --        Serge Lages
>>        http://www.tharsis-software.com
>>
>>  ------------------------------------------------------------------------
>>
>>
>>
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>>
>> --
>> Serge Lages
>> http://www.tharsis-software.com
>> ------------------------------------------------------------------------
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-- 
Serge Lages
http://www.tharsis-software.com
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