And you can be sure that this plugin works like a charm, we're using it with 4 live streams everyday in a live TV show and we never had any problem ! ;)
http://www.tharsis-software.com/1-29972-Realisation.php On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries <[email protected]> wrote: > Hi guys, > > I would like to say a big 'thank you' for this nice plugin. After quite > some time installing SDKs and building I got the plugin working :-) > For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, > Microsoft DirectX SDK (August 2009) and Windows SDK v6.0. > > > Cheers > Raymond > > > > Serge Lages wrote: > >> I think it's one of the latest : >> Microsoft DirectX SDK (August 2009) >> >> On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries <[email protected]<mailto: >> [email protected]>> wrote: >> >> Hi, >> >> Ok, nice to hear. Which version of directx are you using? My >> directshow build on Vista, using directx August 2007, resulted in >> a missing symbol... >> >> Cheers >> Raymond >> >> >> Serge Lages wrote: >> >> I am working on Windows 7 and it works like a charm with the >> Win7 SDK. >> >> On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> >> Hi guys, >> >> First of all, thanks a lot for your quick reply! As it >> turned out, >> I also had a more recent platform sdk on my system (win vista). >> Out of habit I just installed the older one on each system I >> develop on... And I had build the baseclasses once (long >> time ago) >> using the makefile... >> >> Thanks for your advice. I just built the BaseClasses and now >> building osg svn, including directshow :-) Finders crossed... >> >> I will try out the windows 7 sdk on my windows 7 machine >> soon too. >> >> Jason, ok, I understand it. Indeed I found your message from a >> while ago. I only saw Cedric's name in the cmake module, so >> that's >> why I thought you joined efforts. So thanks Cedric! >> >> One more thing for now: do I have (easy) access to the 'current >> image' via the plugin? >> >> I will let you know how it goes... >> >> Cheers >> Raymond >> >> >> >> >> Jason Beverage wrote: >> >> Hi Raymond, >> >> Just wanted to give credit to Cedric for the osg DirectShow >> plugin, I >> had sent out an email quite awhile about about public >> interest >> in an >> open sourced Direct Show plugin but never got around to >> releasing one. >> Kudos to Cedric for beating me to the punch :) >> >> Thanks, >> >> Jason >> >> On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov >> <[email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> <mailto:[email protected]>>> >> >> wrote: >> the latest windows sdk has the project >> files for >> all the >> configuration. >> build against it >> Nick >> >> http://www.linkedin.com/in/tnick >> >> >> On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> Hi, most likely Cedric and/or >> Jason (Beverage), >> >> I would like to try out your directshow plugin >> in svn, >> and now I am in the >> process of building the BaseClasses of the windows >> platform sdk. Although >> I've searched the net and the platform sdk docs, I >> cannot see how I can >> produce a release version of the BaseClasses (the >> debug version is built >> properly, so it seems). Can anymore please give me >> some advice how to do >> that? Cedric? Jason? >> >> I am using Microsoft DirectX SDK (August 2007) and >> Microsoft Platform SDK >> for Windows Server 2003 R2, using Visual Studio >> 2008. >> I tried to build the >> strmbase.lib by running nmake in the Visual Studio >> command prompt but then >> it only builds the debug version. Should I hack the >> makefile or is there >> another way? >> >> Thanks a lot already, cheers >> Raymond >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> <mailto:[email protected]>> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> <mailto:[email protected]>> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> <mailto:[email protected]>> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> <mailto:[email protected]>> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> >> -- Serge Lages >> http://www.tharsis-software.com >> >> ------------------------------------------------------------------------ >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> <mailto:[email protected]> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> <mailto:[email protected]> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> >> -- >> Serge Lages >> http://www.tharsis-software.com >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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