Ok. I still think it is silly that the default implementation does not produce 
a basic texture mapping, but I will accept that. However, I also tested a 
texture mapping using a loaded .obj file. It has the explicit u,v texture 
coordinates defined in the file, but it still does not work. I have to be 
missing something here. I have attached a picture of what I get for this obj 
file in directx vs osg, and I have attached the code and model I am using. Am I 
doing something wrong that the texture coordinates are messed up or something? 
Why are they not working correctly in OSG?

Thanks
David

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24529#24529




Attachments: 
http://forum.openscenegraph.org//files/textureexamples2_565.jpg
http://forum.openscenegraph.org//files/meshtest_173.zip


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