"David Cofer" writes: [...]
> I also tested a texture mapping using a loaded .obj file. It has the > explicit u,v texture coordinates defined in the file, but it still > does not work. I have to be missing something here. Yes. There is no need to create an StateSet here. The problem is that your .mtl is incomplete. It doesn't mention what file are you using as texture. Just add this line at the end of Thorax.mtl: map_Kd GrasshopperTexture.bmp You can also use just the osgviewer program in order to test your models like this: osgviewer Thorax.obj -- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org