"David Cofer" writes: > I added the recommended line to the mtl file and it did apply the texture to > the object this time, but it was still incorrect compared to what is seen in > directx. See picture. I tried a couple of the options for the map_Kd command > and none helped.
I think the difference lies in the coordinate system for the texture space. If you flip your bmp upside down, you will get the correct result. I don't know if it's a Directx or bmp thing. Try to convert your file to other format, e.g. jpg to see if it still happens. > Also, this will not help me in the long run becuase my final application has > the option of allowing the user to specify the image file they want to use as > a texture for their objects. This means I will need to re-apply the texture > at runtime, and not load it in from the mtl file. I believe that requires the > use of the stateset objects, which are not working correclty for me. I suspect that the obj plugin *might* be discarding the uv info if it not finds any texture image in the material definition. You can check the source of the obj plugin to be sure. -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

