Hi Yashodhan,

Take a look at this link
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html . It
explains the relationship between the real and virtual camera parameters.

Besides that, you may want to look at osgART.

Mourad

On Fri, Feb 26, 2010 at 1:02 PM, Yashodhan Nevatia <
[email protected]> wrote:

> Hi everyone,
>
> I am pretty new to OSG, and have been trying to create an application that
> uses OSG for Augmented Reality. I am using OSG 2.8.1.
>
> In order for the augmented reality to be rendered properly, I need to set
> up the OSG camera with parameters for the human eye (the application uses an
> optical see through screen to display the augmented information, the
> background/reality is observed through the display).
>
> I am setting the position and orientation as the view matrix, this seems to
> work fine.
>
> What I am having some trouble with is setting up the projection matrix. As
> far as I know, this is where I have to include the internal parameters of
> the camera being modeled.
>
> For a simple set up this includes the focal distances (along the axes of
> the image plane) and the center of the image plane, and is described by the
> matrix:
>
> fx   0    cx
> 0    fy   cy
> 0    0    1
>
>
> If anyone could help me out here, it would be greatly appreciated.
>
> Thank you,
>
> Yashodhan
>
>
> --
> Yashodhan Nevatia
> Systems Engineer
>
> Space Applications Services
> Leuvensesteenweg 325
> B-1932 Zaventem
> Belgium
> Tel:  +32 (0)2-721.54.84
> Fax:  +32 (0)2-721.54.44
> URL: www.spaceapplications.com
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>
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