Hi Yashodhan,

Since you see the objects in the right place, I think the problem is not the
camera pose. Can you send some screenshots so we can understand the problem
? Do you use osgART ? if not, how did you setup the HUD containing the video
?

Mourad


On Mon, Mar 1, 2010 at 5:10 PM, Yashodhan Nevatia <
[email protected]> wrote:

> Hi Mourad, all,
>
> Thanks a lot for the information. I took a look at the links, and it sort
> of helped.
>
> At the moment I can see the objects in the correct place (shaded faces,
> wireframe), however any textures are not displayed correctly.
>
> I am using the Single Point Active Alignment Method developed at the
> Technische Universitat Munich to solve for the camera parameters.
>
> Thank you,
>
> Yashodhan
>
> ----- Original Message -----
> From: "Mourad Boufarguine" <[email protected]>
> To: "OpenSceneGraph Users" <[email protected]>
> Cc: "Rares Ambrus" <[email protected]>
> Sent: Friday, February 26, 2010 1:51:19 PM GMT +01:00 Amsterdam / Berlin /
> Bern / Rome / Stockholm / Vienna
> Subject: Re: [osg-users] Setting Camera Properties
>
>
>
> Hi Yashodhan,
>
> Take a look at this link
> http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html .
> It explains the relationship between the real and virtual camera parameters.
>
> Besides that, you may want to look at osgART.
>
> Mourad
>
>
> On Fri, Feb 26, 2010 at 1:02 PM, Yashodhan Nevatia <
> [email protected] > wrote:
>
>
> Hi everyone,
>
> I am pretty new to OSG, and have been trying to create an application that
> uses OSG for Augmented Reality. I am using OSG 2.8.1.
>
> In order for the augmented reality to be rendered properly, I need to set
> up the OSG camera with parameters for the human eye (the application uses an
> optical see through screen to display the augmented information, the
> background/reality is observed through the display).
>
> I am setting the position and orientation as the view matrix, this seems to
> work fine.
>
> What I am having some trouble with is setting up the projection matrix. As
> far as I know, this is where I have to include the internal parameters of
> the camera being modeled.
>
> For a simple set up this includes the focal distances (along the axes of
> the image plane) and the center of the image plane, and is described by the
> matrix:
>
> fx 0 cx
> 0 fy cy
> 0 0 1
>
>
> If anyone could help me out here, it would be greatly appreciated.
>
> Thank you,
>
> Yashodhan
>
>
> --
> Yashodhan Nevatia
> Systems Engineer
>
> Space Applications Services
> Leuvensesteenweg 325
> B-1932 Zaventem
> Belgium
> Tel: +32 (0)2-721.54.84
> Fax: +32 (0)2-721.54.44
> URL: www.spaceapplications.com
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> _______________________________________________
> osg-users mailing list
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>
> --
> Yashodhan Nevatia
> Systems Engineer
>
> Space Applications Services
> Leuvensesteenweg 325
> B-1932 Zaventem
> Belgium
> Tel:  +32 (0)2-721.54.84
> Fax:  +32 (0)2-721.54.44
> URL: www.spaceapplications.com
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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