I don't think such backporting should be an issue. Practically recent fixes were cosmetics, improved precision in first iteration of shadow camera projection setup and better handling of spot lights. One more thing came to my mind: StandardShadowMap forces RenderBin override on all nodes rendered into shadow map. Maybe this somehow affects your case ? You may comment RenderBin override and see if it changes anything...

Wojtek

----- Original Message ----- From: "Jean-Sébastien Guay" <[email protected]>
To: "OpenSceneGraph Users" <[email protected]>
Sent: Friday, March 05, 2010 6:10 PM
Subject: Re: [osg-users] Shadows and negative renderbin?


Hi again,

I was wondering if someone has had problems with objects which are in
negative-numbered renderbins with shadows (in my case,
osgShadow::LightSpacePerspectiveShadowMapVB).

I should have mentioned that this is using the view dependent shadow classes from OSG 2.8.x backported to OSG 2.6.x, so perhaps I'm asking for trouble. Any semi-recent changes to the code aren't being used. I'll try compiling our sim using OSG SVN and see if it makes a difference.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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