Hi Wojtek,

Look inside the
MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds method.
ComputeBoundingBox visitor has node mask set to cast shadow bitmask
before visitor is run on ShadowedScene graph. I did not mean more than
this.

Hmmm, changing it to use the ReceivesShadow mask didn't improve my problem of the shadow changing when I enable/disable the skydome, it's still there. Plus, it made the shadow aliasing worse which is surely a problem of not setting the receives shadow flag to false everywhere we should... So in our case it also works by accident the way it is. ;-)

If you decide to "fix" it let me know so I can fix our scenarios :-)

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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