Hi Wojtek,

I don't think such backporting should be an issue. Practically recent
fixes were cosmetics, improved precision in first iteration of shadow
camera projection setup and better handling of spot lights.
One more thing came to my mind: StandardShadowMap forces RenderBin
override on all nodes rendered into shadow map. Maybe this somehow
affects your case ? You may comment RenderBin override and see if it
changes anything...

I've tested with SVN OSG and it didn't change anything, and the forcing of renderbin in StandardShadowMap didn't change anything either.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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