Hi Wojtek,
I don't think such backporting should be an issue. Practically recent fixes were cosmetics, improved precision in first iteration of shadow camera projection setup and better handling of spot lights. One more thing came to my mind: StandardShadowMap forces RenderBin override on all nodes rendered into shadow map. Maybe this somehow affects your case ? You may comment RenderBin override and see if it changes anything...
I've tested with SVN OSG and it didn't change anything, and the forcing of renderbin in StandardShadowMap didn't change anything either.
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

