Hi Wojtek,

That looks like the problem with boundingBoxVisitor called inside
MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds()
because it takes node mask as an input.

Can you elaborate?

Btw I started to suspect that there is an error inside above method.
Possibly not involved in your investigation. BoundigBoxVisitor is run
with Cast but should rather use Receive mask. It may be deliberate
choice but I suspect this raher an error which went unnoticed till now
because I usually keep both masks equal.

I don't think this is an issue in my case, because the skydome has ~CAST and ~RECEIVE so using either as a traversal mask should give the same result as far as the skydome is concerned.

I'll keep digging. Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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