Hi All,

I have tried a sample application to make use of texture2Darray and
associated sampler2DArray Uniform.
I wrote my code based on some previous discussions on the mailing list
archives.

Unfortunately I keep on having GL errors during execution, in particular and
"invalid enumerator" after applying the extension:
GL_TEXTURE_2D_ARRAY_EXT           0x8C1A

Attached you find the sample program producing the error.

Can someone provide any hints?
I'm on Win7 + nVidia gtx295, using osg-2.8.2

Thank you,
Ricky

Attachment: Texture2DArray.cpp
Description: Binary data

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