Hi All, I have tried a sample application to make use of texture2Darray and associated sampler2DArray Uniform. I wrote my code based on some previous discussions on the mailing list archives.
Unfortunately I keep on having GL errors during execution, in particular and "invalid enumerator" after applying the extension: GL_TEXTURE_2D_ARRAY_EXT 0x8C1A Attached you find the sample program producing the error. Can someone provide any hints? I'm on Win7 + nVidia gtx295, using osg-2.8.2 Thank you, Ricky
Texture2DArray.cpp
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