Hi, I had the same issue. Its a warnig while applying texture mode. Do not use setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is not such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with fixed pipeline. They are accessible only with shaders.
Wojtek Lewandowski ----- Original Message ----- From: Riccardo Corsi To: OpenSceneGraph Users Sent: Friday, March 12, 2010 1:03 PM Subject: [osg-users] texture2Darray problem Hi All, I have tried a sample application to make use of texture2Darray and associated sampler2DArray Uniform. I wrote my code based on some previous discussions on the mailing list archives. Unfortunately I keep on having GL errors during execution, in particular and "invalid enumerator" after applying the extension: GL_TEXTURE_2D_ARRAY_EXT 0x8C1A Attached you find the sample program producing the error. Can someone provide any hints? I'm on Win7 + nVidia gtx295, using osg-2.8.2 Thank you, Ricky ------------------------------------------------------------------------------ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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