Hi,

I had the same issue. Its a warnig while applying texture mode.  Do not use 
setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is not 
such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with fixed 
pipeline. They are accessible only with shaders.

Wojtek Lewandowski
  ----- Original Message ----- 
  From: Riccardo Corsi 
  To: OpenSceneGraph Users 
  Sent: Friday, March 12, 2010 1:03 PM
  Subject: [osg-users] texture2Darray problem


  Hi All,

  I have tried a sample application to make use of texture2Darray and 
associated sampler2DArray Uniform.
  I wrote my code based on some previous discussions on the mailing list 
archives.

  Unfortunately I keep on having GL errors during execution, in particular and 
"invalid enumerator" after applying the extension:
  GL_TEXTURE_2D_ARRAY_EXT           0x8C1A

  Attached you find the sample program producing the error.

  Can someone provide any hints?
  I'm on Win7 + nVidia gtx295, using osg-2.8.2

  Thank you,
  Ricky



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