Hi Wojtek, it works like a charm now! Thank you! Ricky
On Fri, Mar 12, 2010 at 1:20 PM, Wojciech Lewandowski <[email protected] > wrote: > Hi, > > I had the same issue. Its a warnig while applying texture mode. Do not use > setTextureAttributeAndModes(). Use setTextureAttribute() instead. There is > not such mode like GL_TEXTURE_2D_ARRAY. Texture2DArrays do not work with > fixed pipeline. They are accessible only with shaders. > > Wojtek Lewandowski > > ----- Original Message ----- > *From:* Riccardo Corsi <[email protected]> > *To:* OpenSceneGraph Users <[email protected]> > *Sent:* Friday, March 12, 2010 1:03 PM > *Subject:* [osg-users] texture2Darray problem > > Hi All, > > I have tried a sample application to make use of texture2Darray and > associated sampler2DArray Uniform. > I wrote my code based on some previous discussions on the mailing list > archives. > > Unfortunately I keep on having GL errors during execution, in particular > and "invalid enumerator" after applying the extension: > GL_TEXTURE_2D_ARRAY_EXT 0x8C1A > > Attached you find the sample program producing the error. > > Can someone provide any hints? > I'm on Win7 + nVidia gtx295, using osg-2.8.2 > > Thank you, > Ricky > > ------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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