Hi Kim, from where I can download that code? I try the googlecode trunk, but not seeing the VBO example
-Nick On Wed, Mar 24, 2010 at 12:11 AM, Kim Bale <kcb...@googlemail.com> wrote: > Nick, > > One thing I forgot. To test the VBO code use the flag --vbo when running > the examples. > > Kim. > > > On 23 March 2010 22:08, Kim Bale <kcb...@googlemail.com> wrote: > >> Hi Nick, >> >> Paul (Palumbo) and I have been working on a new VBO ocean technique which >> uses instances of the ocean tiles to create the ocean surface rather than >> doing a mass copy of vertices for the entire surface on each frame. Using >> this technique the number of tiles that need to be updated on each mipmap >> change has decreased significantly. >> >> You could try the code in osgOcean-VBO branch to see if it provides you >> with better performance. It should be more scalable for large or higher >> resolution ocean surfaces. >> >> I should however point out there are some issues with this new technique >> that still need ironing out (thus the branch and not in the trunk). Paul has >> highlighted problems when he linked it to 2.9.7. so please note this is >> still dev code. >> >> Let me know how you get on, >> >> Kim. >> >> >> >> On 23 March 2010 17:11, Trajce (Nick) Nikolov >> <nikolov.tra...@gmail.com>wrote: >> >>> Hi Community, >>> >>> I ve worked so far on standard PC architecture, middle range, and I was >>> kind of frustrated with the performances of osgocean. So I build something >>> heavy, like i7 3.3GHz, 3 SLI and was expecting to see huge difference, With >>> high res ocean I got from 10Hz to 17-20Hz. Kind a disappointed. What are >>> your experiences for those who use it? >>> -Nick >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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