Ok Nick, I'll have a look. I didn't have time last night I'm afraid. Cheers,
Kim. On 25 March 2010 05:28, Trajce (Nick) Nikolov <[email protected]>wrote: > Hi Kim, > > getting the same exception as Jean Sebastian from the other thread > > -Nick > > > > On Wed, Mar 24, 2010 at 10:50 AM, Kim Bale <[email protected]> wrote: > >> http://osgocean.googlecode.com/svn/branches/osgOcean-VBO/ >> >> >> Kim >> >> >> On 24 March 2010 08:06, Trajce (Nick) Nikolov >> <[email protected]>wrote: >> >>> Hi Kim, >>> >>> from where I can download that code? I try the googlecode trunk, but not >>> seeing the VBO example >>> >>> -Nick >>> >>> >>> >>> On Wed, Mar 24, 2010 at 12:11 AM, Kim Bale <[email protected]>wrote: >>> >>>> Nick, >>>> >>>> One thing I forgot. To test the VBO code use the flag --vbo when running >>>> the examples. >>>> >>>> Kim. >>>> >>>> >>>> On 23 March 2010 22:08, Kim Bale <[email protected]> wrote: >>>> >>>>> Hi Nick, >>>>> >>>>> Paul (Palumbo) and I have been working on a new VBO ocean technique >>>>> which uses instances of the ocean tiles to create the ocean surface rather >>>>> than doing a mass copy of vertices for the entire surface on each frame. >>>>> Using this technique the number of tiles that need to be updated on each >>>>> mipmap change has decreased significantly. >>>>> >>>>> You could try the code in osgOcean-VBO branch to see if it provides you >>>>> with better performance. It should be more scalable for large or higher >>>>> resolution ocean surfaces. >>>>> >>>>> I should however point out there are some issues with this new >>>>> technique that still need ironing out (thus the branch and not in the >>>>> trunk). Paul has highlighted problems when he linked it to 2.9.7. so >>>>> please >>>>> note this is still dev code. >>>>> >>>>> Let me know how you get on, >>>>> >>>>> Kim. >>>>> >>>>> >>>>> >>>>> On 23 March 2010 17:11, Trajce (Nick) Nikolov < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi Community, >>>>>> >>>>>> I ve worked so far on standard PC architecture, middle range, and I >>>>>> was kind of frustrated with the performances of osgocean. So I build >>>>>> something heavy, like i7 3.3GHz, 3 SLI and was expecting to see huge >>>>>> difference, With high res ocean I got from 10Hz to 17-20Hz. Kind a >>>>>> disappointed. What are your experiences for those who use it? >>>>>> -Nick >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> [email protected] >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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