Ok Nick, I'll have a look. I didn't have time last night I'm afraid.

Cheers,

Kim.


On 25 March 2010 05:28, Trajce (Nick) Nikolov <[email protected]>wrote:

> Hi Kim,
>
> getting the same exception as Jean Sebastian from the other thread
>
> -Nick
>
>
>
> On Wed, Mar 24, 2010 at 10:50 AM, Kim Bale <[email protected]> wrote:
>
>> http://osgocean.googlecode.com/svn/branches/osgOcean-VBO/
>>
>>
>> Kim
>>
>>
>> On 24 March 2010 08:06, Trajce (Nick) Nikolov 
>> <[email protected]>wrote:
>>
>>> Hi Kim,
>>>
>>> from where I can download that code? I try the googlecode trunk, but not
>>> seeing the VBO example
>>>
>>> -Nick
>>>
>>>
>>>
>>> On Wed, Mar 24, 2010 at 12:11 AM, Kim Bale <[email protected]>wrote:
>>>
>>>> Nick,
>>>>
>>>> One thing I forgot. To test the VBO code use the flag --vbo when running
>>>> the examples.
>>>>
>>>> Kim.
>>>>
>>>>
>>>> On 23 March 2010 22:08, Kim Bale <[email protected]> wrote:
>>>>
>>>>> Hi Nick,
>>>>>
>>>>> Paul (Palumbo) and I have been working on a new VBO ocean technique
>>>>> which uses instances of the ocean tiles to create the ocean surface rather
>>>>> than doing a mass copy of vertices for the entire surface on each frame.
>>>>> Using this technique the number of tiles that need to be updated on each
>>>>> mipmap change has decreased significantly.
>>>>>
>>>>> You could try the code in osgOcean-VBO branch to see if it provides you
>>>>> with better performance. It should be more scalable for large or higher
>>>>> resolution ocean surfaces.
>>>>>
>>>>> I should however point out there are some issues with this new
>>>>> technique that still need ironing out (thus the branch and not in the
>>>>> trunk). Paul has highlighted problems when he linked it to 2.9.7. so 
>>>>> please
>>>>> note this is still dev code.
>>>>>
>>>>> Let me know how you get on,
>>>>>
>>>>> Kim.
>>>>>
>>>>>
>>>>>
>>>>> On 23 March 2010 17:11, Trajce (Nick) Nikolov <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Community,
>>>>>>
>>>>>> I ve worked so far on standard PC architecture, middle range, and I
>>>>>> was kind of frustrated with the performances of osgocean. So I build
>>>>>> something heavy, like i7 3.3GHz, 3 SLI and was expecting to see huge
>>>>>> difference, With high res ocean I got from 10Hz to 17-20Hz. Kind a
>>>>>> disappointed. What are your experiences for those who use it?
>>>>>> -Nick
>>>>>>
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>>>>>
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