http://osgocean.googlecode.com/svn/branches/osgOcean-VBO/


Kim


On 24 March 2010 08:06, Trajce (Nick) Nikolov <[email protected]>wrote:

> Hi Kim,
>
> from where I can download that code? I try the googlecode trunk, but not
> seeing the VBO example
>
> -Nick
>
>
>
> On Wed, Mar 24, 2010 at 12:11 AM, Kim Bale <[email protected]> wrote:
>
>> Nick,
>>
>> One thing I forgot. To test the VBO code use the flag --vbo when running
>> the examples.
>>
>> Kim.
>>
>>
>> On 23 March 2010 22:08, Kim Bale <[email protected]> wrote:
>>
>>> Hi Nick,
>>>
>>> Paul (Palumbo) and I have been working on a new VBO ocean technique which
>>> uses instances of the ocean tiles to create the ocean surface rather than
>>> doing a mass copy of vertices for the entire surface on each frame. Using
>>> this technique the number of tiles that need to be updated on each mipmap
>>> change has decreased significantly.
>>>
>>> You could try the code in osgOcean-VBO branch to see if it provides you
>>> with better performance. It should be more scalable for large or higher
>>> resolution ocean surfaces.
>>>
>>> I should however point out there are some issues with this new technique
>>> that still need ironing out (thus the branch and not in the trunk). Paul has
>>> highlighted problems when he linked it to 2.9.7. so please note this is
>>> still dev code.
>>>
>>> Let me know how you get on,
>>>
>>> Kim.
>>>
>>>
>>>
>>> On 23 March 2010 17:11, Trajce (Nick) Nikolov 
>>> <[email protected]>wrote:
>>>
>>>> Hi Community,
>>>>
>>>> I ve worked so far on standard PC architecture, middle range, and I was
>>>> kind of frustrated with the performances of osgocean. So I build something
>>>> heavy, like i7 3.3GHz, 3 SLI and was expecting to see huge difference, With
>>>> high res ocean I got from 10Hz to 17-20Hz. Kind a disappointed. What are
>>>> your experiences for those who use it?
>>>> -Nick
>>>>
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>>>>
>>>>
>>>
>>
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