Hi Kim,

getting the same exception as Jean Sebastian from the other thread

-Nick


On Wed, Mar 24, 2010 at 10:50 AM, Kim Bale <kcb...@googlemail.com> wrote:

> http://osgocean.googlecode.com/svn/branches/osgOcean-VBO/
>
>
> Kim
>
>
> On 24 March 2010 08:06, Trajce (Nick) Nikolov <nikolov.tra...@gmail.com>wrote:
>
>> Hi Kim,
>>
>> from where I can download that code? I try the googlecode trunk, but not
>> seeing the VBO example
>>
>> -Nick
>>
>>
>>
>> On Wed, Mar 24, 2010 at 12:11 AM, Kim Bale <kcb...@googlemail.com> wrote:
>>
>>> Nick,
>>>
>>> One thing I forgot. To test the VBO code use the flag --vbo when running
>>> the examples.
>>>
>>> Kim.
>>>
>>>
>>> On 23 March 2010 22:08, Kim Bale <kcb...@googlemail.com> wrote:
>>>
>>>> Hi Nick,
>>>>
>>>> Paul (Palumbo) and I have been working on a new VBO ocean technique
>>>> which uses instances of the ocean tiles to create the ocean surface rather
>>>> than doing a mass copy of vertices for the entire surface on each frame.
>>>> Using this technique the number of tiles that need to be updated on each
>>>> mipmap change has decreased significantly.
>>>>
>>>> You could try the code in osgOcean-VBO branch to see if it provides you
>>>> with better performance. It should be more scalable for large or higher
>>>> resolution ocean surfaces.
>>>>
>>>> I should however point out there are some issues with this new technique
>>>> that still need ironing out (thus the branch and not in the trunk). Paul 
>>>> has
>>>> highlighted problems when he linked it to 2.9.7. so please note this is
>>>> still dev code.
>>>>
>>>> Let me know how you get on,
>>>>
>>>> Kim.
>>>>
>>>>
>>>>
>>>> On 23 March 2010 17:11, Trajce (Nick) Nikolov <nikolov.tra...@gmail.com
>>>> > wrote:
>>>>
>>>>> Hi Community,
>>>>>
>>>>> I ve worked so far on standard PC architecture, middle range, and I was
>>>>> kind of frustrated with the performances of osgocean. So I build something
>>>>> heavy, like i7 3.3GHz, 3 SLI and was expecting to see huge difference, 
>>>>> With
>>>>> high res ocean I got from 10Hz to 17-20Hz. Kind a disappointed. What are
>>>>> your experiences for those who use it?
>>>>> -Nick
>>>>>
>>>>> _______________________________________________
>>>>> osg-users mailing list
>>>>> osg-users@lists.openscenegraph.org
>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to