Hi Vincent, On 7/04/10 2:04 , Vincent Bourdier wrote: > The optimization I am currently working on is the good usage of binding. > Some of our code generate color array with a color by vertex, even if > the color is the same for each vertices... keeping only one color using > the binding overall, we can obtain a considerable file size reduction.
osg::Optimizer attempts to optimize for performance, not memory. The optimization you're proposing will have a negative impact on OpenGL performance. Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

