Hi Robert,

The optimization I am currently working on is the good usage of binding.
Some of our code generate color array with a color by vertex, even if
the color is the same for each vertices... keeping only one color using
the binding overall, we can obtain a considerable file size reduction.

Thanks for your answer.

Regards,
   Vincent.

Le 06/04/2010 17:42, Robert Osfield a écrit :
 Hi Vincent,

 On Tue, Apr 6, 2010 at 8:31 AM, Vincent Bourdier
 <[email protected]>   wrote:

 Looking for optimization I'm currently searching a color Array optimizer.
 Something modifying the color array and its binding when possible, of course
 without modifying the render of the geometry.

 Is there something like that ? I didn't found anything in the
 osgUtil::optimizer documentation.

 There isn't a specific color array optimization.   I'm rather curious
 about what you'd optimize about a colour array.

 Robert.


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