Hi Robert,
The optimization I am currently working on is the good usage of binding.
Some of our code generate color array with a color by vertex, even if
the color is the same for each vertices... keeping only one color using
the binding overall, we can obtain a considerable file size reduction.
Thanks for your answer.
Regards,
Vincent.
Le 06/04/2010 17:42, Robert Osfield a écrit :
Hi Vincent,
On Tue, Apr 6, 2010 at 8:31 AM, Vincent Bourdier
<[email protected]> wrote:
Looking for optimization I'm currently searching a color Array optimizer.
Something modifying the color array and its binding when possible, of course
without modifying the render of the geometry.
Is there something like that ? I didn't found anything in the
osgUtil::optimizer documentation.
There isn't a specific color array optimization. I'm rather curious
about what you'd optimize about a colour array.
Robert.
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