Hi Tim, On 7/04/10 15:12 , Tim Moore wrote: > osg::Optimizer attempts to optimize for performance, not memory. > The optimization you're proposing will have a negative impact on > OpenGL performance. > > How do you figure? Vincent would like to replace BIND_PER_VERTEX colors > with a BIND_OVERALL color where possible. That is a very common thing to > do in OSG and is, as I understand it, well supported even in OpenGL 3.0+ > and OpenGL ES 2.0.
Looking at that again, I may have confused that with BIND_PER_PRIMITIVE. /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

