Hi Tim,

On 7/04/10 15:12 , Tim Moore wrote:
>     osg::Optimizer attempts to optimize for performance, not memory.
>     The optimization you're proposing will have a negative impact on
>     OpenGL performance.
> 
> How do you figure? Vincent would like to replace BIND_PER_VERTEX colors
> with a BIND_OVERALL color where possible. That is a very common thing to
> do in OSG and is, as I understand it, well supported even in OpenGL 3.0+
> and OpenGL ES 2.0.

Looking at that again, I may have confused that with BIND_PER_PRIMITIVE.

/ulrich
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