Hi Dolin,

the complexity of distributed/collaborative virtual scenes are so high that you can make a PhD research on it. You can google for Blue-c, DIS (Distributed Interactive Simulation), Active Transactions, etc. for more details. Basically, the problem is coming from the replication - you need to replicate the scene among the computers because you can not afford to make a remote access to read scene data. As second point, you often need to update data very quickly, and often validate them - but how to validate the data if you do not have all the up-to-date data accessible locally - you are still in distributed system with non-zero update propagation times...

Solution of computer game DOOM 1 - it was simple enough, by the way.
John



xyc508 wrote:
Hi,Robert,
I mean that on web,diffrent person login on the same scene,they can "see" others,also can chat each other. I am not sure which tools or engine is right with OSG? is Raknet or others? are there any examples or current project for this issue? Thanks. Donlin

在2010-04-15 18:12:41,"Robert Osfield" <[email protected]> 写道:
>Hi Donlin,
>
>2010/4/14 xyc508 <[email protected]>:
>> how to develop OSG for Distributed usage? Could one give which Distributed
>> tool or software is right or best?
>
>There are plenty of different approaches, which is best for you?  Well
>I don't really know what you have in mind by "Distributed usage", if
>you give a few more details about what you are trying to achieve then
>perhaps others will be able to point you in the right direction.
>
>Robert.
>_______________________________________________
>osg-users mailing list
>[email protected]
>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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