Go forward. Raknet is networking library - using UDP (performance benefits). UDP disadvantage is that it is sometimes firewalled.
If you reach data consistency problems, look for simple solutions...
John


xyc508 wrote:
Thanks John,
I am try OSG+Raknet+OpenAL+MFC to develop Distributed Interactive Simulation, is it feasible?

Donlin

在2010-04-16 03:35:23,PCJohn <[email protected]> 写道:

    Hi Dolin,

    the complexity of distributed/collaborative virtual scenes are so
    high that you can make a PhD research on it.
    You can google for Blue-c, DIS (Distributed Interactive
    Simulation), Active Transactions, etc. for more details.
    Basically, the problem is coming from the replication - you need
    to replicate the scene among the computers because you can not
    afford to make a remote access to read scene data. As second
    point, you often need to update data very quickly, and often
    validate them - but how to validate the data if you do not have
    all the up-to-date data accessible locally - you are still in
    distributed system with non-zero update propagation times...

    Solution of computer game DOOM 1 - it was simple enough, by the way.
    John



    xyc508 wrote:
    Hi,Robert,
I mean that on web,diffrent person login on the same scene,they
    can "see" others,also can chat each other.
    I am not sure which  tools or engine is right with OSG? is Raknet
    or others? are there any examples or current project for this issue?
Thanks. Donlin

    在2010-04-15 18:12:41,"Robert Osfield" <[email protected]> 写道:
    >Hi Donlin,
    >
    >2010/4/14 xyc508 <[email protected]>:
    >> how to develop OSG for Distributed usage? Could one give which 
Distributed
    >> tool or software is right or best?
    >
    >There are plenty of different approaches, which is best for you?  Well
    >I don't really know what you have in mind by "Distributed usage", if
    >you give a few more details about what you are trying to achieve then
    >perhaps others will be able to point you in the right direction.
    >
    >Robert.
    >_______________________________________________
    >osg-users mailing list
    >[email protected]
    >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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