Thanks John,
I am try OSG+Raknet+OpenAL+MFC to develop Distributed Interactive Simulation,
is it feasible?
Donlin
在2010-04-16 03:35:23,PCJohn <[email protected]> 写道:
Hi Dolin,
the complexity of distributed/collaborative virtual scenes are so high that you
can make a PhD research on it.
You can google for Blue-c, DIS (Distributed Interactive Simulation), Active
Transactions, etc. for more details.
Basically, the problem is coming from the replication - you need to replicate
the scene among the computers because you can not afford to make a remote
access to read scene data. As second point, you often need to update data very
quickly, and often validate them - but how to validate the data if you do not
have all the up-to-date data accessible locally - you are still in distributed
system with non-zero update propagation times...
Solution of computer game DOOM 1 - it was simple enough, by the way.
John
xyc508 wrote:
Hi,Robert,
I mean that on web,diffrent person login on the same scene,they can "see"
others,also can chat each other.
I am not sure which tools or engine is right with OSG? is Raknet or others?
are there any examples or current project for this issue?
Thanks.
Donlin
在2010-04-15 18:12:41,"Robert Osfield" <[email protected]> 写道:
>Hi Donlin,
>
>2010/4/14 xyc508 <[email protected]>:
>> how to develop OSG for Distributed usage? Could one give which Distributed
>> tool or software is right or best?
>
>There are plenty of different approaches, which is best for you? Well
>I don't really know what you have in mind by "Distributed usage", if
>you give a few more details about what you are trying to achieve then
>perhaps others will be able to point you in the right direction.
>
>Robert.
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