CERTI? (http://www.cert.fr/CERTI/) - CERTI is a runtime infrastructure for distributed discrete event simulations developed at ONERA. It provides a set of services used by simulators to interoperate (such as object management, time management, optimization services, etc.). Using these services helps simulation reuse and interoperability. They are based on the HLA specifications. HLA is a standard for distributed simulations. It was developed by the US Department of Defense. The HLA was approved as an open standard through the IEEE (IEEE Standard 1516).
2010/4/16 PCJohn <[email protected]> > Go forward. Raknet is networking library - using UDP (performance > benefits). UDP disadvantage is that it is sometimes firewalled. > If you reach data consistency problems, look for simple solutions... > John > > > xyc508 wrote: > > Thanks John, > I am try OSG+Raknet+OpenAL+MFC to develop Distributed Interactive > Simulation, is it feasible? > > Donlin > > 在2010-04-16 03:35:23,PCJohn <[email protected]> <[email protected]>写道: > > Hi Dolin, > > the complexity of distributed/collaborative virtual scenes are so high that > you can make a PhD research on it. > You can google for Blue-c, DIS (Distributed Interactive Simulation), Active > Transactions, etc. for more details. > Basically, the problem is coming from the replication - you need to > replicate the scene among the computers because you can not afford to make a > remote access to read scene data. As second point, you often need to update > data very quickly, and often validate them - but how to validate the data if > you do not have all the up-to-date data accessible locally - you are still > in distributed system with non-zero update propagation times... > > Solution of computer game DOOM 1 - it was simple enough, by the way. > John > > > > xyc508 wrote: > > Hi,Robert, > > I mean that on web,diffrent person login on the same scene,they can "see" > others,also can chat each other. > I am not sure which tools or engine is right with OSG? is Raknet or > others? are there any examples or current project for this issue? > > Thanks. > > Donlin > > 在2010-04-15 18:12:41,"Robert Osfield" <[email protected]> > <[email protected]> 写道: > >Hi Donlin, > > > >2010/4/14 xyc508 <[email protected]> <[email protected]>: > >> how to develop OSG for Distributed usage? Could one give which Distributed > >> tool or software is right or best? > > > >There are plenty of different approaches, which is best for you? Well > >I don't really know what you have in mind by "Distributed usage", if > >you give a few more details about what you are trying to achieve then > >perhaps others will be able to point you in the right direction. > > > >Robert. > >_______________________________________________ > >osg-users mailing list > >[email protected] > >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ------------------------------ > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ------------------------------ > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer
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