Hi Gordon, J-S,

Thanks for your comments guys, your experiences and suggestions were
exactly what I was looking for.

I'll do some experimentation.

Cheers,

Kim.



On 23 April 2010 14:03, Jean-Sébastien Guay
<[email protected]> wrote:
> Hi Kim,
>
>> So, I would be very interested to know what exporters (commercial or
>> free) people are using to get their models out of Max and Maya and
>> into OSG.
>
> Right now our own content pipeline is a bit convoluted (modeling in Maya,
> then convert to flt to insert DOF nodes in Creator, and read those flt files
> or convert them to ive for faster load times). However lately I've tested a
> few alternate paths because we'll need to be able to export animation soon,
> and the current path won't support that. You can check the archives for the
> discussions I had on the list at that time, but here's a summary.
>
> What I've found is that both the fbx and Collada formats work well. I've
> tested with Maya 2009 and XSI Mod Tool 7.5 (which is pretty much the same as
> XSI 7.5 for my purposes, since it exports Collada and fbx just fine and I
> don't need to do any rendering in it).
>
> The fbx export in both softwares has a small problem exporting materials
> correctly in my tests, they always export phong (specular) materials even if
> you assigned lambert (diffuse only) materials. And fbx from Maya had
> problems exporting animations, but I didn't have time to dig deeper, maybe I
> was doing something wrong. But Collada worked flawlessly in both softwares.
>
> Now, I don't know about the situation for Maya 2010 or Max 2010 (or any
> version of Max in fact). If indeed the feeling software exporter doesn't
> work or there's no trial, it may indeed be hard to evaluate. Perhaps you can
> ask the company for a short trial license to be able to evaluate it?
> Sometimes if you ask they'll do it, even if it's not said explicitly on
> their site.
>
> Since all three packages are now owned by Autodesk, I would have expected
> all three to be the same in this respect (they could share exporter code
> pretty easily I think), but in my testing this wasn't the case. Luckily the
> Collada export was good, but fbx (which is Autodesk's own interchange
> format, ironically) didn't export correctly as I said above. It's a bit
> frustrating to have tools that can't talk to other tools easily - I fully
> support the open source philosophy of avoiding vendor lock-in, and if our
> artist was open to learning other tools I'd suggest blender in a heartbeat.
>
> Hope this info is useful to you. Note that it's just my experiences, YMMV...
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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