Hi Gordon, J-S, Thanks for your comments guys, your experiences and suggestions were exactly what I was looking for.
I'll do some experimentation. Cheers, Kim. On 23 April 2010 14:03, Jean-Sébastien Guay <[email protected]> wrote: > Hi Kim, > >> So, I would be very interested to know what exporters (commercial or >> free) people are using to get their models out of Max and Maya and >> into OSG. > > Right now our own content pipeline is a bit convoluted (modeling in Maya, > then convert to flt to insert DOF nodes in Creator, and read those flt files > or convert them to ive for faster load times). However lately I've tested a > few alternate paths because we'll need to be able to export animation soon, > and the current path won't support that. You can check the archives for the > discussions I had on the list at that time, but here's a summary. > > What I've found is that both the fbx and Collada formats work well. I've > tested with Maya 2009 and XSI Mod Tool 7.5 (which is pretty much the same as > XSI 7.5 for my purposes, since it exports Collada and fbx just fine and I > don't need to do any rendering in it). > > The fbx export in both softwares has a small problem exporting materials > correctly in my tests, they always export phong (specular) materials even if > you assigned lambert (diffuse only) materials. And fbx from Maya had > problems exporting animations, but I didn't have time to dig deeper, maybe I > was doing something wrong. But Collada worked flawlessly in both softwares. > > Now, I don't know about the situation for Maya 2010 or Max 2010 (or any > version of Max in fact). If indeed the feeling software exporter doesn't > work or there's no trial, it may indeed be hard to evaluate. Perhaps you can > ask the company for a short trial license to be able to evaluate it? > Sometimes if you ask they'll do it, even if it's not said explicitly on > their site. > > Since all three packages are now owned by Autodesk, I would have expected > all three to be the same in this respect (they could share exporter code > pretty easily I think), but in my testing this wasn't the case. Luckily the > Collada export was good, but fbx (which is Autodesk's own interchange > format, ironically) didn't export correctly as I said above. It's a bit > frustrating to have tools that can't talk to other tools easily - I fully > support the open source philosophy of avoiding vendor lock-in, and if our > artist was open to learning other tools I'd suggest blender in a heartbeat. > > Hope this info is useful to you. Note that it's just my experiences, YMMV... > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

